Follow Up Skills
Description
Allows you to have skills followed up by more skills.
Features
Includes the ability to set a % chance of a follow up.
How to Use
Place the plugin in your project's js/plugins/ folder.
Inside RPG Maker MZ's editor, open the Plugin Manager.
Create a new entry and select this plugin from the list.
Use the following notetag on skills:
<followup: x>
Will always follow up the current skill with skill x
If you'd like a more nuanced follow up then you can enter code like this:
<followup: if (Math.randomInt(2) == 0){1} else {2}>
Which will be eval'd and parsed as an int at run time.
The example above has a 50% chance of following up with Attack and a 50% chance of following up with Guard.
If you would like to have a skill only have a chance of following up then you could do something like:
<followup: if (Math.randomInt(10) == 0){1} else {0}>
Which would have a 10% chance of following up with Attack and 90% chance of not doing a follow up skill.
A result of 0 will mean no follow up skill.
FAQ
Q: Nothing seems to happen when I use your plugin.
A: Make sure the plugin has its original name and that you haven't accidentally renamed it.
Allows you to have skills followed up by more skills.
Features
Includes the ability to set a % chance of a follow up.
How to Use
Place the plugin in your project's js/plugins/ folder.
Inside RPG Maker MZ's editor, open the Plugin Manager.
Create a new entry and select this plugin from the list.
Use the following notetag on skills:
<followup: x>
Will always follow up the current skill with skill x
If you'd like a more nuanced follow up then you can enter code like this:
<followup: if (Math.randomInt(2) == 0){1} else {2}>
Which will be eval'd and parsed as an int at run time.
The example above has a 50% chance of following up with Attack and a 50% chance of following up with Guard.
If you would like to have a skill only have a chance of following up then you could do something like:
<followup: if (Math.randomInt(10) == 0){1} else {0}>
Which would have a 10% chance of following up with Attack and 90% chance of not doing a follow up skill.
A result of 0 will mean no follow up skill.
FAQ
Q: Nothing seems to happen when I use your plugin.
A: Make sure the plugin has its original name and that you haven't accidentally renamed it.